How to play
FreeCell Strategy: Cascades, Free Cells, and Supermoves
Tap to read the full guide
How to play
FreeCell Strategy: Cascades, Free Cells, and Supermoves
Tap to read the full guide
Rules quick reference
FreeCell deals one deck into eight cascades, all face up: four columns of seven and four of six. Four free cells hold at most one card each. Four foundations build ace through king by suit. Tableau builds descend in rank and alternate colour.
| Action | Standard rule | Why it matters |
|---|---|---|
| Build on tableau | Descending, alternating colours | Same idea as Klondike, but every card starts visible |
| Empty column | Accepts any legal single card or cascade | Empty space multiplies mobility |
| Free cell | Holds one card | A working hand, not permanent storage |
| Cascade move | Limited by empty free cells and empty columns | Long runs need open helpers |
| Foundation | Ace first, same suit up | Filling all four wins |
Because the whole layout is open, FreeCell rewards planning over memory. Single cards always move to a free cell, a legal tableau destination, or their foundation when ready.
Working with free cells
Treat free cells as helpers for uncovering a buried connector, not as parking lots. Before parking, name the follow-up: which card becomes free, and where the parked card goes next. Two empty free cells plus an empty column unlock large cascade transfers; spending them casually freezes the board.
Build foundations when doing so reduces clutter without removing a rank you still need as a landing place. Sometimes leaving a two on the tableau is wiser than rushing it home.
Common mistakes
Parking without an exit. A full set of free cells with no empty column leaves you moving only one card at a time.
Moving a long cascade just because it is legal. Legality is not usefulness. Prefer cascades that expose a key card or create an empty column.
Ignoring suit foundations early. Getting aces and twos home often frees cascade bottoms that nothing else can reach.
Forcing every build. An off-colour link that blocks a longer plan should wait.
Frequently asked questions
- What can go in an empty FreeCell column?
- Any single card or legal cascade that the supermove limit allows. Unlike Klondike, it does not have to be a king.
- How many cards can I move as a cascade?
- At most (empty free cells + 1) × 2^(empty columns). If the destination column is empty, use one fewer empty column in the exponent. This is the standard FreeCell supermove rule.
- Should I always fill free cells?
- No. Free cells are temporary hands. Parking without a plan to empty them again shrinks how many cards you can move later.
- Are all FreeCell deals solvable?
- Almost all Microsoft-numbered deals are solvable with perfect play, but some positions still require careful ordering. A stuck layout usually means a cascade was moved too early.