Japan · Warehouse keeper
Sokoban
Your first sittings are ad-free · 5 left on this device
Where this table comes from
Material · Occasion · Pace
Where this table comes from
Material · Occasion · Pace
Push only forward, think many steps back — a Japanese puzzle of crates and corridors.
Material
Warehouse floors imagined as tiles; crates that only push, never pull.
Occasion
Puzzle magazines and early computer rooms — solitary problem-solving.
Pace
Think long, move short; undo is part of the etiquette.
Born in Japan as "warehouse keeper," Sokoban turns spatial empathy into a ethic: every push changes the future path. Culture here is patience shaped as geometry.
From real sittings
Sitting notes
Short experiential essays tied to this game — written in this language only.
Quick rules
Essential rules to get started — read the full strategy guide below
Open full how-to page
Full strategy guide